Creative
Portfolio
Game Developer
About me
HENRRY VLADIVIESO
Game Developer
I am a Video Game Developer specializing in 3D Character and Environment Modeling using Zbrush, Blender, and 3D Maya. I also have extensive knowledge of character animation. I'm interested in furthering my skills in C# programming. I am motivated to be part of large projects and create amazing characters. My hobby is making sculptures for 3D printing.
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Proyets
This character was created for a horror video game as part of a university project, and it became the most outstanding character in the class, which allowed me to achieve the highest grade.
Reference
Final Modeling
I can created this topology specifically optimized for video games and designed for animations.
Uv’s
Video
Then, it was animated using Adobe's Mixamo web platform because I didn't have time to do the rigging and animations manually. Finally, it was integrated into Unity to combine it with the game environment.
Software
Reference
Final Modeling
Process
Here's another successful project I completed for the university. I started with a base in Zbrush.
and then worked on the clothing, accessories, and hair, refining the details for a better outcome.
Afterward, I added color to give it a final touch, achieving a very satisfying result.
Topology
After creating the high-poly model, I did the low-poly retopology, optimized for the game and suitable for animations, using the 3D Maya and BLender programs.
Uv’s
Video
Finally, I added some assets, like a bow, a small pouch, and arrows, and then integrated everything into Unity.
Software
Model anime girl
This is a personal project of an anime-style girl that I created to practice the proportions of the female body and the overall topology, from feet to head.
Topology
The result was a model with well-defined shapes and characteristics that accurately represent the female figure.
Software
Other personal
projects
This is a personal project of an anime-style girl that I created to practice the proportions of the female body and the overall topology, from feet to head.
Environment
In these environments, I practiced using the tools in Unreal Engine 5.
Software
Animations
I also have extensive experience in the field of 3D animation, as well as in other areas of video game development.
Below, you will find some small animations I created to practice my skills in character animation.
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Software
Contact me !
Henrry.Artss@gmai.com
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See you later